public bool IsPointIn(ref VInt3 pnt) { if (this._vertecesXZ == null || !this.IsInBoundXZ(pnt)) { return(false); } VInt2 xz = pnt.get_xz(); return(IntMath.PointInPolygon(ref xz, this._vertecesXZ)); }
public bool IsPointIn(ref VInt3 pnt) { return(((this._vertecesXZ != null) && this.IsInBoundXZ(pnt)) && IntMath.PointInPolygon(ref pnt.xz, this._vertecesXZ)); }