public static void SetWCR(ref InsWCR wcr, ref CommonOptions.InsCC cc, ref DebugOptions.InsGBlur gb, ref InsBF bf) { wcr.Bleeding = 40.0f; wcr.Opacity = 0.9f; wcr.HandTremorWaveLen1 = 5.0f; wcr.HandTremorAmplitude1 = 20.0f; wcr.HandTremorWaveLen2 = 0.0f; wcr.HandTremorAmplitude2 = 0.0f; wcr.HandTremorLen = 10.0f; wcr.HandTremorScale = 1.0f; wcr.HandTremorDrawCount = 16; wcr.HandTremorOverlapCount = 2; wcr.PigmentDispersionScale = 1.0f; wcr.TurbulenceFowWaveLen1 = 2.0f; wcr.TurbulenceFowAmplitude1 = 120.0f; wcr.TurbulenceFowScale1 = 1.5f; wcr.TurbulenceFowWaveLen2 = 0.0f; wcr.TurbulenceFowAmplitude2 = 0.0f; wcr.TurbulenceFowScale2 = 0.0f; wcr.EdgeDarkingLenRatio = 1.0f; wcr.EdgeDarkingSize = 0.1f; wcr.EdgeDarkingScale = 0.5f; wcr.WetInWetLenRatio = 0.5f; wcr.WetInWetDarkToLight = true; wcr.WetInWetHueSimilarity = 10.0f; wcr.WetInWetLow = 0.0f; wcr.WetInWetHigh = 0.65f; wcr.WetInWetWaveLen = 300.0f; wcr.WetInWetAmplitude = 20.0f; wcr.NoiseUpdateTime = 0.0333f; cc.InputBlack = 0.0f; cc.InputGamma = 1.0f; cc.InputWhite = 1.0f; cc.OutputBlack = 0.0f; cc.OutputWhite = 1.0f; cc.MulLum = 1.4f; cc.AddLum = 0.0f; gb.SampleLen = 16; gb.LOD = 2; bf.FlowBased = false; bf.BlurCount = 4; bf.SampleLen = 10.0f; bf.DistanceSigma = 10.0f; bf.DistanceBias = 1.0f; bf.ColorSigma = 2.0f; bf.ColorBias = 64.0f; bf.StepDirScale = 2; bf.StepLenScale = 1; }
public static void SetBF(ref InsBF bf, ref DebugOptions.InsGBlur gb) { bf.FlowBased = false; bf.BlurCount = 10; bf.SampleLen = 10.0f; bf.DistanceSigma = 10.0f; bf.DistanceBias = 1.0f; bf.ColorSigma = 1.5f; bf.ColorBias = 64.0f; gb.SampleLen = 16; gb.LOD = 2; }