Ejemplo n.º 1
0
        public static void SetWCR(ref InsWCR wcr, ref CommonOptions.InsCC cc,
                                  ref DebugOptions.InsGBlur gb, ref InsBF bf)
        {
            wcr.Bleeding                = 40.0f;
            wcr.Opacity                 = 0.9f;
            wcr.HandTremorWaveLen1      = 5.0f;
            wcr.HandTremorAmplitude1    = 20.0f;
            wcr.HandTremorWaveLen2      = 0.0f;
            wcr.HandTremorAmplitude2    = 0.0f;
            wcr.HandTremorLen           = 10.0f;
            wcr.HandTremorScale         = 1.0f;
            wcr.HandTremorDrawCount     = 16;
            wcr.HandTremorOverlapCount  = 2;
            wcr.PigmentDispersionScale  = 1.0f;
            wcr.TurbulenceFowWaveLen1   = 2.0f;
            wcr.TurbulenceFowAmplitude1 = 120.0f;
            wcr.TurbulenceFowScale1     = 1.5f;
            wcr.TurbulenceFowWaveLen2   = 0.0f;
            wcr.TurbulenceFowAmplitude2 = 0.0f;
            wcr.TurbulenceFowScale2     = 0.0f;
            wcr.EdgeDarkingLenRatio     = 1.0f;
            wcr.EdgeDarkingSize         = 0.1f;
            wcr.EdgeDarkingScale        = 0.5f;
            wcr.WetInWetLenRatio        = 0.5f;
            wcr.WetInWetDarkToLight     = true;
            wcr.WetInWetHueSimilarity   = 10.0f;
            wcr.WetInWetLow             = 0.0f;
            wcr.WetInWetHigh            = 0.65f;
            wcr.WetInWetWaveLen         = 300.0f;
            wcr.WetInWetAmplitude       = 20.0f;
            wcr.NoiseUpdateTime         = 0.0333f;

            cc.InputBlack  = 0.0f;
            cc.InputGamma  = 1.0f;
            cc.InputWhite  = 1.0f;
            cc.OutputBlack = 0.0f;
            cc.OutputWhite = 1.0f;
            cc.MulLum      = 1.4f;
            cc.AddLum      = 0.0f;

            gb.SampleLen = 16;
            gb.LOD       = 2;

            bf.FlowBased     = false;
            bf.BlurCount     = 4;
            bf.SampleLen     = 10.0f;
            bf.DistanceSigma = 10.0f;
            bf.DistanceBias  = 1.0f;
            bf.ColorSigma    = 2.0f;
            bf.ColorBias     = 64.0f;
            bf.StepDirScale  = 2;
            bf.StepLenScale  = 1;
        }
Ejemplo n.º 2
0
        public static void SetBF(ref InsBF bf, ref DebugOptions.InsGBlur gb)
        {
            bf.FlowBased     = false;
            bf.BlurCount     = 10;
            bf.SampleLen     = 10.0f;
            bf.DistanceSigma = 10.0f;
            bf.DistanceBias  = 1.0f;
            bf.ColorSigma    = 1.5f;
            bf.ColorBias     = 64.0f;

            gb.SampleLen = 16;
            gb.LOD       = 2;
        }