Esempio n. 1
0
 public override void Init()
 {
     condition       = CreateIO <Input_System_Boolean>();
     returnCondition = CreateIO <Input_System_Boolean>();
     childTrue       = CreateTreeOutput();
     childFalse      = CreateTreeOutput();
 }
Esempio n. 2
0
 public override void Init()
 {
     scoreInputs      = new Input_System_Single[0];
     scoreOutputs     = new NodeTreeOutput[0];
     firstScoreWins   = CreateIO <Input_System_Boolean>();
     checkContinually = CreateIO <Input_System_Boolean>();
 }
 public override void Init()
 {
     SetName("HSVToRGB");
     H         = CreateIO <Input_System_Single>();
     S         = CreateIO <Input_System_Single>();
     V         = CreateIO <Input_System_Single>();
     hdr       = CreateIO <Input_System_Boolean>();
     returnVar = CreateIO <Output_UnityEngine_Color>();
 }
Esempio n. 4
0
 public override void Init()
 {
     seconds           = CreateInput <Input_System_Single, float>(1f);
     skipMinimumAFrame = CreateInput <Input_System_Boolean, bool>(true);
     child             = CreateTreeOutput();
 }
Esempio n. 5
0
 public override void Init()
 {
     SetName("Boolean");
     valueOutput = CreateIO <Output_System_Boolean>();
     valueInput  = CreateIO <Input_System_Boolean>();
 }
Esempio n. 6
0
 public override void Init()
 {
     a   = CreateIO <Input_System_Boolean>();
     res = CreateIO <Output_System_Boolean>();
     SetName("not A");
 }