public override void Init() { condition = CreateIO <Input_System_Boolean>(); returnCondition = CreateIO <Input_System_Boolean>(); childTrue = CreateTreeOutput(); childFalse = CreateTreeOutput(); }
public override void Init() { scoreInputs = new Input_System_Single[0]; scoreOutputs = new NodeTreeOutput[0]; firstScoreWins = CreateIO <Input_System_Boolean>(); checkContinually = CreateIO <Input_System_Boolean>(); }
public override void Init() { SetName("HSVToRGB"); H = CreateIO <Input_System_Single>(); S = CreateIO <Input_System_Single>(); V = CreateIO <Input_System_Single>(); hdr = CreateIO <Input_System_Boolean>(); returnVar = CreateIO <Output_UnityEngine_Color>(); }
public override void Init() { seconds = CreateInput <Input_System_Single, float>(1f); skipMinimumAFrame = CreateInput <Input_System_Boolean, bool>(true); child = CreateTreeOutput(); }
public override void Init() { SetName("Boolean"); valueOutput = CreateIO <Output_System_Boolean>(); valueInput = CreateIO <Input_System_Boolean>(); }
public override void Init() { a = CreateIO <Input_System_Boolean>(); res = CreateIO <Output_System_Boolean>(); SetName("not A"); }