void Start() { anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); sprite = GetComponent <SpriteRenderer>(); //reference a others scripts input_controller = GetComponent <Input_Behavior>(); }
void Start() { anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); sprite = GetComponent <SpriteRenderer>(); gui = GetComponent <Gui_Behavior>(); //reference a others scripts input_controller = GetComponent <Input_Behavior>(); collider_attack = transform.GetChild(1).GetComponent <BoxCollider2D>(); }
void Start() { life = GetComponent <Life_Behavior>(); attack = GetComponent <Attack_Behavior>(); move = GetComponent <Move_Behavior>(); input = GetComponent <Input_Behavior>(); collider = transform.GetChild(0).GetComponent <BoxCollider2D>(); anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); sprite = GetComponent <SpriteRenderer>(); CreatePlayer(); }