//public AudioClip pushSound; // Use this for initialization void Start() { rb = GetComponent<Rigidbody>(); player = GameObject.FindGameObjectWithTag("Player"); playerSpeed = 5.0f; inputRound = GameObject.Find ("InputRound").GetComponent<InputRound> (); }
void Start() { god = GameObject.Find ("InputRound").GetComponent<InputRound> (); RData = new GameObject[8]; MData = new GameObject[8]; AData = new GameObject[8]; SData = new GameObject[8]; PData = new GameObject[8]; KData = new GameObject[1]; WData = new GameObject[8]; //Rock RData[0] = GameObject.Find ("R1"); RData[1] = GameObject.Find ("R2"); RData[2] = GameObject.Find ("R3"); RData[3] = GameObject.Find ("R4"); RData[4] = GameObject.Find ("R5"); RData[5] = GameObject.Find ("R6"); RData[6] = GameObject.Find ("R7"); RData[7] = GameObject.Find ("R8"); //Moss MData[0] = GameObject.Find ("M1"); MData[1] = GameObject.Find ("M2"); MData[2] = GameObject.Find ("M3"); MData[3] = GameObject.Find ("M4"); MData[4] = GameObject.Find ("M5"); MData[5] = GameObject.Find ("M6"); MData[6] = GameObject.Find ("M7"); MData[7] = GameObject.Find ("M8"); //Sand on Rock AData[0] = GameObject.Find ("A1"); AData[1] = GameObject.Find ("A2"); AData[2] = GameObject.Find ("A3"); AData[3] = GameObject.Find ("A4"); AData[4] = GameObject.Find ("A5"); AData[5] = GameObject.Find ("A6"); AData[6] = GameObject.Find ("A7"); AData[7] = GameObject.Find ("A8"); //Sand SData[0] = GameObject.Find ("S1"); SData[1] = GameObject.Find ("S2"); SData[2] = GameObject.Find ("S3"); SData[3] = GameObject.Find ("S4"); SData[4] = GameObject.Find ("S5"); SData[5] = GameObject.Find ("S6"); SData[6] = GameObject.Find ("S7"); SData[7] = GameObject.Find ("S8"); //Puddle PData[0] = GameObject.Find ("P1"); PData[1] = GameObject.Find ("P2"); PData[2] = GameObject.Find ("P3"); PData[3] = GameObject.Find ("P4"); PData[4] = GameObject.Find ("P5"); PData[5] = GameObject.Find ("P6"); PData[6] = GameObject.Find ("P7"); PData[7] = GameObject.Find ("P8"); //Water KData[0] = GameObject.Find ("K1"); //Wood WData[0] = GameObject.Find ("W1"); WData[1] = GameObject.Find ("W2"); WData[2] = GameObject.Find ("W3"); WData[3] = GameObject.Find ("W4"); WData[4] = GameObject.Find ("W5"); WData[5] = GameObject.Find ("W6"); WData[6] = GameObject.Find ("W7"); WData[7] = GameObject.Find ("W8"); }