Inheritance: MonoBehaviour
Ejemplo n.º 1
0
 //public AudioClip pushSound;
 // Use this for initialization
 void Start()
 {
     rb = GetComponent<Rigidbody>();
     player = GameObject.FindGameObjectWithTag("Player");
     playerSpeed = 5.0f;
     inputRound = GameObject.Find ("InputRound").GetComponent<InputRound> ();
 }
Ejemplo n.º 2
0
Archivo: Step.cs Proyecto: JesterJ/PGP2
 void Start()
 {
     god = GameObject.Find ("InputRound").GetComponent<InputRound> ();
     RData = new GameObject[8];
     MData = new GameObject[8];
     AData = new GameObject[8];
     SData = new GameObject[8];
     PData = new GameObject[8];
     KData = new GameObject[1];
     WData = new GameObject[8];
     //Rock
     RData[0] = GameObject.Find ("R1");
     RData[1] = GameObject.Find ("R2");
     RData[2] = GameObject.Find ("R3");
     RData[3] = GameObject.Find ("R4");
     RData[4] = GameObject.Find ("R5");
     RData[5] = GameObject.Find ("R6");
     RData[6] = GameObject.Find ("R7");
     RData[7] = GameObject.Find ("R8");
     //Moss
     MData[0] = GameObject.Find ("M1");
     MData[1] = GameObject.Find ("M2");
     MData[2] = GameObject.Find ("M3");
     MData[3] = GameObject.Find ("M4");
     MData[4] = GameObject.Find ("M5");
     MData[5] = GameObject.Find ("M6");
     MData[6] = GameObject.Find ("M7");
     MData[7] = GameObject.Find ("M8");
     //Sand on Rock
     AData[0] = GameObject.Find ("A1");
     AData[1] = GameObject.Find ("A2");
     AData[2] = GameObject.Find ("A3");
     AData[3] = GameObject.Find ("A4");
     AData[4] = GameObject.Find ("A5");
     AData[5] = GameObject.Find ("A6");
     AData[6] = GameObject.Find ("A7");
     AData[7] = GameObject.Find ("A8");
     //Sand
     SData[0] = GameObject.Find ("S1");
     SData[1] = GameObject.Find ("S2");
     SData[2] = GameObject.Find ("S3");
     SData[3] = GameObject.Find ("S4");
     SData[4] = GameObject.Find ("S5");
     SData[5] = GameObject.Find ("S6");
     SData[6] = GameObject.Find ("S7");
     SData[7] = GameObject.Find ("S8");
     //Puddle
     PData[0] = GameObject.Find ("P1");
     PData[1] = GameObject.Find ("P2");
     PData[2] = GameObject.Find ("P3");
     PData[3] = GameObject.Find ("P4");
     PData[4] = GameObject.Find ("P5");
     PData[5] = GameObject.Find ("P6");
     PData[6] = GameObject.Find ("P7");
     PData[7] = GameObject.Find ("P8");
     //Water
     KData[0] = GameObject.Find ("K1");
     //Wood
     WData[0] = GameObject.Find ("W1");
     WData[1] = GameObject.Find ("W2");
     WData[2] = GameObject.Find ("W3");
     WData[3] = GameObject.Find ("W4");
     WData[4] = GameObject.Find ("W5");
     WData[5] = GameObject.Find ("W6");
     WData[6] = GameObject.Find ("W7");
     WData[7] = GameObject.Find ("W8");
 }