public byte[] Data;//数据内容 public InputPack_ResultReadWrite(InputPackCmd cmd, bool isWrite, uint address, byte dataLength, byte resultCode, byte[] data) : base(cmd, 0) { IsWrite = isWrite; Address = address; DataLength = dataLength; ResultCode = resultCode; Data = data; }
public bool Result;//连接或断开 public InputPack_ResultEditMCUInfo(InputPackCmd cmd, int ctrlIdx, bool result) : base(cmd, ctrlIdx) { Result = result; }
public bool ConectOrDisconect;//连接或断开 public InputPack_CtrlBoardState(InputPackCmd cmd, int ctrlIdx,int ctrlBoardId, bool conectOrDisConect) :base(cmd,ctrlIdx) { CtrlBoardId = ctrlBoardId; ConectOrDisconect = conectOrDisConect; }
public InputPack_MCUInfo(InputPackCmd cmd, int ctrllerIdx, bool verifySucess, int gIdx, int verMain, int verSub) : base(cmd, ctrllerIdx) { VerifySucess = verifySucess; GameIdx = gIdx; VersionMain = verMain; VersionSub = verSub; }
public InputPack_Key(InputPackCmd cmd, int ctrllerIdx,InputCmd key,bool downOrUp):base(cmd,ctrllerIdx) { Key_ = key; DownOrUp = downOrUp; }
public InputPackage(InputPackCmd cmd, int ctrllerIdx) { Cmd = cmd; CtrllerIdx = ctrllerIdx; }