private void Start() { Mgr = GameObject.FindGameObjectWithTag("BattleManager").GetComponent <BattleManager>(); KeyText.text = InputExt.ToPrettyString(Key, Modifier); Ability = Mgr.Player.GetAbility(AbilityIndex); if (HasAbility) { SpellText.text = Ability.Name; SpellImage.enabled = true; SpellImage.sprite = Resources.Load <Sprite>(Ability.ImagePath); } else { SpellText.text = ""; SpellImage.enabled = false; } CDMask.fillAmount = 0; }