Esempio n. 1
0
    private IEnumerator OnTagRoutine(Chara winner)
    {
        HideCourt();

        // Wait for end of turn change if happened on same frame as turn change
        while (State == MatchState.TurnChange)
        {
            yield return(null);
        }

        // State and score
        State = MatchState.Tagged;
        ++scores[winner.PlayerID];

        yield return(new WaitForSeconds(1f));

        // Show UI
        match_ui.ShowTagScreen(winner, scores);

        charas[0].ShowReplay();
        charas[1].ShowReplay();

        // Wait
        if ((ControlScheme)InputExt.GetPlayerScheme(winner.PlayerID) == ControlScheme.AI)
        {
            yield return(new WaitForSeconds(2.5f));
        }
        else
        {
            while (!InputExt.GetKeyDown(winner.PlayerID, Control.Action))
            {
                yield return(null);
            }
        }

        // Hide UI
        match_ui.HideTagScreen();

        // Reset
        if (on_reset != null)
        {
            on_reset();
        }

        // Next turn
        StartNextTurn();
    }
Esempio n. 2
0
    private IEnumerator UpdateHuman()
    {
        while (true)
        {
            while (Time.timeScale == 0)
            {
                yield return(null);
            }

            des_move_dir = new Vector2(
                InputExt.GetAxis(PlayerID, Control.X),
                InputExt.GetAxis(PlayerID, Control.Y)).normalized;

            if (InputExt.GetKeyDown(PlayerID, Control.Action))
            {
                UsePower();
            }

            yield return(null);
        }
    }