private void Start() { input = GetComponent <InputEnemy>(); attacker = GetComponent <Attacker>(); myAnimator = GetComponent <Animator>(); mySpriteRenderer = GetComponent <SpriteRenderer>(); runningHashCode = Animator.StringToHash("Running"); deadHashCode = Animator.StringToHash("Dead"); attackHashCode = Animator.StringToHash("Attack"); blockHashCode = Animator.StringToHash("Block"); PresentPolitely(); }
private void Start() { input = GetComponent <InputEnemy>(); attacker = GetComponent <Attacker>(); animator = GetComponent <Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); collision2D = GetComponent <CapsuleCollider2D>(); skill = GetComponent <Skill>(); walkHash = Animator.StringToHash("walk"); atackHash = Animator.StringToHash("atack"); deathHash = Animator.StringToHash("death"); }
// Start is called before the first frame update void Start() { input = GetComponent <InputEnemy>(); attacker = GetComponent <Attacker>(); _anim = GetComponent <Animator>(); _sprite = GetComponent <SpriteRenderer>(); skill = GetComponent <Skill>(); walkHash = Animator.StringToHash("isWalk"); attackHash = Animator.StringToHash("Attack"); deathHash = Animator.StringToHash("Death"); //Instanciar Puff Instantiate(puff, transform); }