Example #1
0
 private void Start()
 {
     input            = GetComponent <InputEnemy>();
     attacker         = GetComponent <Attacker>();
     myAnimator       = GetComponent <Animator>();
     mySpriteRenderer = GetComponent <SpriteRenderer>();
     runningHashCode  = Animator.StringToHash("Running");
     deadHashCode     = Animator.StringToHash("Dead");
     attackHashCode   = Animator.StringToHash("Attack");
     blockHashCode    = Animator.StringToHash("Block");
     PresentPolitely();
 }
Example #2
0
    private void Start()
    {
        input          = GetComponent <InputEnemy>();
        attacker       = GetComponent <Attacker>();
        animator       = GetComponent <Animator>();
        spriteRenderer = GetComponent <SpriteRenderer>();
        collision2D    = GetComponent <CapsuleCollider2D>();
        skill          = GetComponent <Skill>();

        walkHash  = Animator.StringToHash("walk");
        atackHash = Animator.StringToHash("atack");
        deathHash = Animator.StringToHash("death");
    }
Example #3
0
    // Start is called before the first frame update
    void Start()
    {
        input    = GetComponent <InputEnemy>();
        attacker = GetComponent <Attacker>();
        _anim    = GetComponent <Animator>();
        _sprite  = GetComponent <SpriteRenderer>();

        skill = GetComponent <Skill>();

        walkHash   = Animator.StringToHash("isWalk");
        attackHash = Animator.StringToHash("Attack");
        deathHash  = Animator.StringToHash("Death");

        //Instanciar Puff
        Instantiate(puff, transform);
    }