public void BringUpInn() { m_state = TurnState.inn; innQueued = false; Vector3 curPosition = inn.transform.position; curPosition.y = 0.1f; inn.InitializeInn(storyTrack.GetActiveElement().eventInfo); iTween.MoveTo (inn.gameObject, iTween.Hash("position", curPosition, "easetype", iTween.EaseType.easeOutBounce, "oncompletetarget", this.gameObject, "oncomplete", "InnOpened")); }