void createNPC(int i) { Tile tile = WorldController.Instance.GetTileAt(inn.tile.x + 2 + i, inn.tile.y + 2); Vector2 pos = new Vector2(inn.tile.x + 2 + i, inn.tile.y + 2); Villager v = NPCManager.Instance.createVillager(inn, pos); v.MovementMode = MoveMode.Idle; v.SetHomeAndOffset(inn, tile); inn.AddGuest(v); }