Esempio n. 1
0
    public void PopulateStoryStates()
    {
        StoryBackgroundStates = new Dictionary <string, Texture>();
        InkList storyStateList = InkStoryManager.GetVariable("STORY_STATES") as InkList;
        int     i = 0;

        foreach (var state in storyStateList.all.Keys)
        {
            StoryBackgroundStates[state.itemName] = StoryBackgrounds[i];
            i++;
        }
    }