Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     InkStoryManager = GetComponent <InkStoryManager>();
     PopulateStoryStates();
     MapButtonsLookUp = new Dictionary <string, Button>();
     foreach (Button b in MapPinButtons)
     {
         MapButtonsLookUp[b.name] = b;
         b.gameObject.SetActive(false);
     }
     InkStoryManager.RegisterStoryObserver("currentStoryState", CheckStoryState);
     CheckState();
 }