Esempio n. 1
0
        public static void LoadConfig()
        {
            //Reads the ini file
            InitializationFile settings = initialiseFile(Globals.Application.ConfigPath + "ForceACallout.ini");

            //Makes a new converter to convert strings to keys
            KeysConverter kc = new KeysConverter();

            string FoceCalloutKey;
            string ForceCalloutModifier;
            string DebugLogging;
            string AvailabilityKey;
            string AvailabilityModifier;
            string AvailableForCalloutsText;
            int    RectangleAlpha;

            //Reads the key and modifier to force a callout from the ini file
            FoceCalloutKey       = settings.ReadString("Keybindings", "ForceCalloutKey", "X");
            ForceCalloutModifier = settings.ReadString("Keybindings", "ForceCalloutModifier", "None");

            //Reads the value for debug logging from the ini file
            DebugLogging = settings.ReadString("General", "DebugLogging", "False");

            //Reads the key and modifier to set the player's availability from the ini file
            AvailabilityKey      = settings.ReadString("Keybindings", "AvailabilityKey", "Z");
            AvailabilityModifier = settings.ReadString("Keybindings", "AvailabilityModifier", "None");

            //Reads the value to enable or disable the on screen text
            AvailableForCalloutsText = settings.ReadString("General", "AvailableForCalloutsText", "True");

            //Reads the int for the rectangle alpha
            RectangleAlpha = settings.ReadInt16("General", "RectangleAlpha", 200);

            //Logs some things
            Logger.Log("DebugLogging is set to " + DebugLogging);
            Logger.Log("ForceCalloutKey is set to " + FoceCalloutKey);
            Logger.Log("ForceCalloutModifier is set to " + ForceCalloutModifier);
            Logger.Log("AvailabilityKey is set to " + AvailabilityKey);
            Logger.Log("AvailabilityModifier is set to " + AvailabilityModifier);
            Logger.Log("AvailableForCalloutsText is set to " + AvailableForCalloutsText);
            Logger.Log("RectangleAlpha is set to " + RectangleAlpha);

            //These convert strings to keys
            Globals.Controls.ForceCalloutKey      = (Keys)kc.ConvertFromString(FoceCalloutKey);
            Globals.Controls.ForceCalloutModifier = (Keys)kc.ConvertFromString(ForceCalloutModifier);

            Globals.Controls.AvailabilityKey      = (Keys)kc.ConvertFromString(AvailabilityKey);
            Globals.Controls.AvailabilityModifier = (Keys)kc.ConvertFromString(AvailabilityModifier);

            //Converts a string to a bool
            Globals.Application.DebugLogging = Convert.ToBoolean(DebugLogging);

            //Converts a string to a bool
            Globals.Application.AvailableForCalloutsText = Convert.ToBoolean(AvailableForCalloutsText);

            //Assigns the rectangle alpha int to something
            Globals.Application.RectangleAlpha = RectangleAlpha;
        }
Esempio n. 2
0
        public override void Initialize()
        {
            Settings                 = new InitializationFile(@"Plugins\LSPDFR\AlfredoRedux.ini");
            WeaponPool               = Settings.ReadString("WEAPONS", "WeaponList", "WEAPON_PISTOL|COMPONENT_AT_PI_FLSH,WEAPON_CARBINERIFLE|COMPONENT_AT_AR_FLSH|COMPONENT_AT_AR_AFGRIP,WEAPON_STUNGUN,WEAPON_PUMPSHOTGUN,WEAPON_FLASHLIGHT,WEAPON_NIGHTSTICK,WEAPON_FIREEXTINGUISHER");
            ApplyOnGoOnDuty          = Settings.ReadBoolean("WEAPONS", "RunWhenGoingOnDuty", true);
            CleanPlayer              = Settings.ReadBoolean("PLAYER", "CleanPlayer", true);
            FillHealth               = Settings.ReadBoolean("PLAYER", "FillHealth", true);
            FillArmour               = Settings.ReadBoolean("PLAYER", "FillArmour", true);
            InfiniteAmmo             = Settings.ReadBoolean("AMMO", "InfiniteAmmo", false);
            RepairVehicle            = Settings.ReadBoolean("VEHICLES", "RepairVehicle", true);
            CleanVehicle             = Settings.ReadBoolean("VEHICLES", "CleanVehicle", false);
            GiveFlashlight           = Settings.ReadBoolean("WEAPONS", "GiveFlashlight", true);
            OnlyRepairPoliceVehicles = Settings.ReadBoolean("VEHICLES", "OnlyRepairPoliceVehicles", true);
            AmmoCount                = Settings.ReadInt16("AMMO", "AmmoCount", 1000);
            KeysConverter kc = new KeysConverter();

            Keybind = (Keys)kc.ConvertFromString(Settings.ReadString("GENERAL", "Keybind", "F7"));

            Functions.OnOnDutyStateChanged += OnOnDutyStateChanged;

            CheckThread = new GameFiber(DoMagicThread);

            Game.DisplayNotification("~g~AlfredoRedux~w~ loaded!");
        }
Esempio n. 3
0
        public static void LoadConfig()
        {
            InitializationFile settings = initialiseFile(Global.Application.ConfigPath + "EasyLoadout.ini");

            Global.Application.DebugLogging = LoadoutConfig.ToBoolean(settings.ReadString("General", "DebugLogging", "false"));
            Logger.DebugLog("General Config Loading Started.");

            KeysConverter kc = new KeysConverter();

            string opTemp, opmTemp, glTemp, glmTemp, dlnTemp, dlcTemp;

            opTemp  = settings.ReadString("Keybinds", "OpenMenu", "F8");
            opmTemp = settings.ReadString("Keybinds", "OpenMenuModifier", "None");
            glTemp  = settings.ReadString("Keybinds", "GiveLoadout", "F7");
            glmTemp = settings.ReadString("Keybinds", "GiveLoadoutModifier", "None");

            Global.Controls.OpenMenu            = (Keys)kc.ConvertFromString(opTemp);
            Global.Controls.OpenMenuModifier    = (Keys)kc.ConvertFromString(opmTemp);
            Global.Controls.GiveLoadout         = (Keys)kc.ConvertFromString(glTemp);
            Global.Controls.GiveLoadoutModifier = (Keys)kc.ConvertFromString(glmTemp);


            dlnTemp = settings.ReadString("General", "DefaultLoadout", "Loadout1");
            dlcTemp = settings.ReadString("General", dlnTemp, "Loadout1");
            Global.Application.DefaultLoadout = new LoadoutData(dlnTemp, dlcTemp);
            Global.Application.LoadoutCount   = settings.ReadInt32("MultiLoadout", "LoadoutCount", 3);

            //Ammo Count
            Global.LoadoutAmmo.PistolAmmo     = settings.ReadInt16("Ammo", "PistolAmmo", 10000);
            Global.LoadoutAmmo.MGAmmo         = settings.ReadInt16("Ammo", "MGAmmo", 10000);
            Global.LoadoutAmmo.ShotgunAmmo    = settings.ReadInt16("Ammo", "ShotgunAmmo", 10000);
            Global.LoadoutAmmo.RifleAmmo      = settings.ReadInt16("Ammo", "RifleAmmo", 10000);
            Global.LoadoutAmmo.SniperAmmo     = settings.ReadInt16("Ammo", "SniperAmmo", 10000);
            Global.LoadoutAmmo.HeavyAmmo      = settings.ReadInt16("Ammo", "HeavyAmmo", 10000);
            Global.LoadoutAmmo.ThrowableCount = settings.ReadInt16("Ammo", "ThrowableCount", 10000);

            Logger.DebugLog("General Config Loading Finished.");
        }