Esempio n. 1
0
 public override void OnUpdate()
 {
     Move();
     if (CBattleHelper.CheckTargetInAttackRange(Entity, m_targetEntity))
     {
         //move over
         StateTransite((int)E_RoleState.Attack);
     }
 }
Esempio n. 2
0
        private void SearchTarget()
        {
            var battleSys = CBattleEntityMgr.Instance.GetSystem <CBattleEntitySys>();
            var target    = battleSys.FindTargetOfEntity(this.Entity);

            if (null != target)
            {
                var attackCom = Entity.GetComponent <CAttackCom>();
                attackCom.TargetID = target.GetComponent <CAttributeCom>().ID;
                //check distance
                if (CBattleHelper.CheckTargetInAttackRange(Entity, target))
                {
                    StateTransite((int)E_RoleState.Attack);
                }
                else
                {
                    StateTransite((int)E_RoleState.Walking);
                }
            }
        }