// Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.UpArrow))
     {
         init.OnGuessUpPressed();
     }
     else if (Input.GetKeyDown(KeyCode.DownArrow))
     {
         init.OnGuessDownPressed();
     }
     else if (Input.GetKeyDown(KeyCode.Space))
     {
         init.NextPrice();
     }
 }