public void ResetPropertyBag() { if (propertyBag != null) { propertyBag.netClient.Shutdown(""); } propertyBag = new Infiniminer.PropertyBag(this); propertyBag.playerHandle = playerHandle; propertyBag.volumeLevel = volumeLevel; msgBuffer = propertyBag.netClient.CreateBuffer(); }
public void ResetPropertyBag() { if (propertyBag != null) { propertyBag.netClient.Shutdown(""); } propertyBag = new Infiniminer.PropertyBag(this); propertyBag.playerHandle = playerHandle; propertyBag.volumeLevel = volumeLevel; propertyBag.mouseSensitivity = mouseSensitivity; propertyBag.keyBinds = keyBinds; propertyBag.blue = blue; propertyBag.red = red; propertyBag.blueName = blueName; propertyBag.redName = redName; msgBuffer = null; }
public void ResetPropertyBag() { if (propertyBag != null) propertyBag.netClient.Shutdown(""); propertyBag = new Infiniminer.PropertyBag(this); propertyBag.playerHandle = playerHandle; propertyBag.volumeLevel = volumeLevel; propertyBag.mouseSensitivity = mouseSensitivity; propertyBag.keyBinds = keyBinds; propertyBag.blue = blue; propertyBag.red = red; propertyBag.blueName = blueName; propertyBag.redName = redName; msgBuffer = propertyBag.netClient.CreateBuffer(); }
public void ResetPropertyBag() { if (propertyBag != null) propertyBag.netClient.Shutdown(""); propertyBag = new Infiniminer.PropertyBag(this); propertyBag.playerHandle = playerHandle; propertyBag.volumeLevel = volumeLevel; msgBuffer = propertyBag.netClient.CreateBuffer(); }
public InterfaceSlider(Infiniminer.InfiniminerGame gameInstance, Infiniminer.PropertyBag pb) { uiFont = gameInstance.Content.Load <SpriteFont>("font_04b08"); _P = pb; }
public InterfaceTextInput(Infiniminer.InfiniminerGame gameInstance, Infiniminer.PropertyBag pb) { uiFont = gameInstance.Content.Load <SpriteFont>("font_04b08"); _P = pb; //keyMap = new Infiniminer.KeyMap(); }