void attackEnemy(Infetto target) { if (attackTime - Time.deltaTime <= 0) { int dam = UnityEngine.Random.Range(10, 25); target.SendMessage("applyDamage", dam); string targetInfo = currentTarget.getHealth() + "-" + currentTarget.getMaxHealth() + "-" + dam + "-" + currentTarget.getLevel() + "-"; TM.SendMessage("targetText", targetInfo); attackTime = 1.5F; } else attackTime -= Time.deltaTime; }