void Start() { PlayerPrefs.DeleteAll(); bs.upgraded = false; //For Testing Commands //PlayerPrefs.SetInt("Score", 100000); inGameCameraManager = inGameCamera.GetComponent <InGameCameraManager>(); enemySpawnPoints = new List <GameObject>(); foreach (Transform childTransform in spawnPoints.transform) { enemySpawnPoints.Add(childTransform.gameObject); } }
// Use this for initialization void GameInit() { gameTouchController = new GameTouchController(); inGameUIManager = new InGameUIManager(); inGameUIManager.Init(); inGameCameraManager = new InGameCameraManager(); inGameCameraManager.Init(); inGameObjManager = new InGameObjManager(); inGameObjManager.Init(); playerCtrlManager = new PlayerCtrlManager(); playerCtrlManager.Init(); inGameLevelManager = new InGameLevelManager(); inGameLevelManager.Init(); inGamePlayerManager = new InGamePlayerManager(); inGamePlayerManager.Init(); gameState = enGameState.playing; }