public Mesh3V3N Create(Bounds2D bounds) { var meshDimensions = 128; var implicintHeightMap = new ImplicitChunkHeightMap(bounds, meshDimensions, meshDimensions, new ScaledNoiseGenerator()); return(MeshCreator.CreateFromHeightMap(meshDimensions, meshDimensions, implicintHeightMap)); }
public Mesh3V3N Create(Box3D bounds) { var meshDimensions = 128; var implicintHeightMap = new ImplicitChunkHeightMap(bounds, meshDimensions, meshDimensions, new ScaledNoiseGenerator()); return MeshCreator.CreateFromHeightMap(meshDimensions, meshDimensions, implicintHeightMap); }