public Mesh3V3N Create(Bounds2D bounds)
        {
            var meshDimensions     = 128;
            var implicintHeightMap = new ImplicitChunkHeightMap(bounds, meshDimensions, meshDimensions, new ScaledNoiseGenerator());

            return(MeshCreator.CreateFromHeightMap(meshDimensions, meshDimensions, implicintHeightMap));
        }
 public Mesh3V3N Create(Box3D bounds)
 {
     var meshDimensions = 128;
     var implicintHeightMap = new ImplicitChunkHeightMap(bounds, meshDimensions, meshDimensions, new ScaledNoiseGenerator());
     return MeshCreator.CreateFromHeightMap(meshDimensions, meshDimensions, implicintHeightMap);
 }