Esempio n. 1
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 public void TestRaiseHealth(ImEntity entity)
 {
     if (entity.HealthComponent() != null)
     {
         entity.HealthComponent().currentHealth += 10f;
     }
 }
Esempio n. 2
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 public void TestLowerHealth(ImEntity entity)
 {
     if (entity.HealthComponent() != null)
     {
         entity.HealthComponent().currentHealth -= 10f;
     }
 }
Esempio n. 3
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 public override void PerformActionOnEntity(ImEntity entity)
 {
     entity.HealthComponent().currentHealth -= poisonPower_;
 }
Esempio n. 4
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 public override bool CanBeUsedOnEntity(ImEntity targetEntity)
 {
     return targetEntity.HealthComponent() != null && targetEntity.HealthComponent().currentHealth > 0;
 }
Esempio n. 5
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 public override void PerformActionOnEntity(ImEntity entity)
 {
     entity.HealthComponent().currentHealth += healthRefill_;
 }
Esempio n. 6
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 public void TestRaiseHealth(ImEntity entity)
 {
     if (entity.HealthComponent() != null) entity.HealthComponent().currentHealth += 10f;
 }
Esempio n. 7
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 public void TestLowerHealth(ImEntity entity)
 {
     if (entity.HealthComponent() != null) entity.HealthComponent().currentHealth -= 10f;
 }
Esempio n. 8
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 override public bool CanBeUsedOnEntity(ImEntity targetEntity)
 {
     return(targetEntity.HealthComponent() != null && targetEntity.HealthComponent().currentHealth > 0);
 }
Esempio n. 9
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 override public void PerformActionOnEntity(ImEntity entity)
 {
     entity.HealthComponent().currentHealth -= poisonPower_;
 }
Esempio n. 10
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 override public void PerformActionOnEntity(ImEntity entity)
 {
     entity.HealthComponent().currentHealth += healthRefill_;
 }