Exemple #1
0
 public void TestRaiseHealth(ImEntity entity)
 {
     if (entity.HealthComponent() != null)
     {
         entity.HealthComponent().currentHealth += 10f;
     }
 }
Exemple #2
0
 public void TestLowerHealth(ImEntity entity)
 {
     if (entity.HealthComponent() != null)
     {
         entity.HealthComponent().currentHealth -= 10f;
     }
 }
 public override void PerformActionOnEntity(ImEntity entity)
 {
     entity.HealthComponent().currentHealth -= poisonPower_;
 }
 public override bool CanBeUsedOnEntity(ImEntity targetEntity)
 {
     return targetEntity.HealthComponent() != null && targetEntity.HealthComponent().currentHealth > 0;
 }
 public override void PerformActionOnEntity(ImEntity entity)
 {
     entity.HealthComponent().currentHealth += healthRefill_;
 }
Exemple #6
0
 public void TestRaiseHealth(ImEntity entity)
 {
     if (entity.HealthComponent() != null) entity.HealthComponent().currentHealth += 10f;
 }
Exemple #7
0
 public void TestLowerHealth(ImEntity entity)
 {
     if (entity.HealthComponent() != null) entity.HealthComponent().currentHealth -= 10f;
 }
 override public bool CanBeUsedOnEntity(ImEntity targetEntity)
 {
     return(targetEntity.HealthComponent() != null && targetEntity.HealthComponent().currentHealth > 0);
 }
 override public void PerformActionOnEntity(ImEntity entity)
 {
     entity.HealthComponent().currentHealth -= poisonPower_;
 }
 override public void PerformActionOnEntity(ImEntity entity)
 {
     entity.HealthComponent().currentHealth += healthRefill_;
 }