public override void AddData(int d) { switch (_addDataCounter) { case 0: _data[_addDataCounter] = new IconShapeData() { Name = "x", Value = d }; break; case 1: _data[_addDataCounter] = new IconShapeData() { Name = "y", Value = d }; break; case 2: _data[_addDataCounter] = new IconShapeData() { Name = "width", Value = d }; break; case 3: _data[_addDataCounter] = new IconShapeData() { Name = "height", Value = d }; break; case 4: _data[_addDataCounter] = new IconShapeData() { Name = "rndRadius", Value = d }; break; } _addDataCounter++; }
public override void AddData(int d) { switch (_addDataCounter) { case 0: _data[_addDataCounter] = new IconShapeData() { Name = "iconId", Value = d }; break; case 1: _data[_addDataCounter] = new IconShapeData() { Name = "offsetX", Value = d }; break; case 2: _data[_addDataCounter] = new IconShapeData() { Name = "offsetY", Value = d }; break; } _addDataCounter++; }
public override void AddData(int d) { switch (_addDataCounter) { case 0: _data[_addDataCounter] = new IconShapeData() { Name = "x1", Value = d }; break; case 1: _data[_addDataCounter] = new IconShapeData() { Name = "y1", Value = d }; break; case 2: _data[_addDataCounter] = new IconShapeData() { Name = "x2", Value = d }; break; case 3: _data[_addDataCounter] = new IconShapeData() { Name = "y2", Value = d }; break; case 4: _data[_addDataCounter] = new IconShapeData() { Name = "x3", Value = d }; break; case 5: _data[_addDataCounter] = new IconShapeData() { Name = "y3", Value = d }; break; } _addDataCounter++; }