public HeadlessLBDController(IVRAMController vramController, IFileFormatController <TMD, TMDDocument> tmdController, IFileFormatController <MOM, MOMDocument> momController) { _vramController = vramController; _tmdController = tmdController; _momController = momController; }
public GUILBDController(ITreeController treeController, IVRAMController vramController, IFileFormatController <TMD, TMDDocument> tmdController, IFileFormatController <MOM, MOMDocument> momController) { _treeController = treeController; _vramController = vramController; _tmdController = tmdController; _momController = momController; _shader = new Shader("basic", "Shaders/basic"); }
public MainMenuBar(IFileOpenController fileOpenController, IVRAMController vramController, IConfigController configController, ICameraController cameraController, GUIExportController exportController) { _configController = configController; _gameDataPathFieldValue = _configController.Config.GameDataPath; _openDialog = new FileDialog(_configController.Config.GameDataPath, FileDialog.DialogType.Open); _openVramDialog = new FileDialog(_configController.Config.GameDataPath, FileDialog.DialogType.Open); _fileOpenController = fileOpenController; _vramController = vramController; _cameraController = cameraController; _exportController = exportController; _configController.Config.OnGameDataPathChange += () => _openDialog.InitialDir = _configController.Config.GameDataPath; _configController.Config.OnGameDataPathChange += () => _openVramDialog.InitialDir = _configController.Config.GameDataPath; }
public GUITMDController(ITreeController treeController, IVRAMController vramController) { _treeController = treeController; _vramController = vramController; _shader = new Shader("basic", "Shaders/basic"); }