protected override void InternalExecute() { try { SingletonManager.Get <DurationHelp>().ProfileStart(CustomProfilerStep.UnityAssetManager); _assetManager.Update(); } catch (Exception e) { _logger.ErrorFormat("UnityAssetManangerSystem Exception:{0}", e); } finally { SingletonManager.Get <DurationHelp>().ProfileEnd(CustomProfilerStep.UnityAssetManager); } }