private void OnTriggerEnter(Collider other) { if (!PhotonNetwork.LocalPlayer.IsMasterClient) { return; } //if (!_identity.IsServer()) //{ // return; //} if (_onlyForPlayers) { var player = other.GetComponent <Player>(); if (player != null) { _trigger.Server_Use(player); } } else { var character = other.GetComponent <Character>(); if (character != null) { _trigger.Server_Use(character); } } }
private void OnTriggerEnter(Collider other) { if (_onlyForPlayers) { var player = other.GetComponent <Player>(); if (player != null) { _trigger.Server_Use(player); } } else { var character = other.GetComponent <Character>(); if (character != null) { _trigger.Server_Use(character); } } }