Exemple #1
0
        private void OnTriggerEnter(Collider other)
        {
            if (!PhotonNetwork.LocalPlayer.IsMasterClient)
            {
                return;
            }

            //if (!_identity.IsServer())
            //{
            //    return;
            //}

            if (_onlyForPlayers)
            {
                var player = other.GetComponent <Player>();
                if (player != null)
                {
                    _trigger.Server_Use(player);
                }
            }
            else
            {
                var character = other.GetComponent <Character>();
                if (character != null)
                {
                    _trigger.Server_Use(character);
                }
            }
        }
 private void OnTriggerEnter(Collider other)
 {
     if (_onlyForPlayers)
     {
         var player = other.GetComponent <Player>();
         if (player != null)
         {
             _trigger.Server_Use(player);
         }
     }
     else
     {
         var character = other.GetComponent <Character>();
         if (character != null)
         {
             _trigger.Server_Use(character);
         }
     }
 }