Esempio n. 1
0
    private void Awake()
    {
        TransparentRenderer = GetComponent <ITransparentRenderer>();
        _uvMap        = GetComponent <UVMap>();
        _currentSpeed = InitialSpeed;

        Root = Root == null ? gameObject : Root;
    }
Esempio n. 2
0
    private void Awake()
    {
        TransparentRenderer = GetComponent <ITransparentRenderer>();
        _uvMap        = GetComponent <UVMap>();
        _currentSpeed = InitialSpeed;

        Root           = Root == null ? gameObject : Root;
        _originalScale = transform.localScale;

        if (gameObject.scene.name == "Tutorial")
        {
            _isSpawned = true;
            return;
        }

        transform.localScale = Vector3.zero;
        StartCoroutine(SpawnBlock());
    }