private void Awake() { TransparentRenderer = GetComponent <ITransparentRenderer>(); _uvMap = GetComponent <UVMap>(); _currentSpeed = InitialSpeed; Root = Root == null ? gameObject : Root; }
private void Awake() { TransparentRenderer = GetComponent <ITransparentRenderer>(); _uvMap = GetComponent <UVMap>(); _currentSpeed = InitialSpeed; Root = Root == null ? gameObject : Root; _originalScale = transform.localScale; if (gameObject.scene.name == "Tutorial") { _isSpawned = true; return; } transform.localScale = Vector3.zero; StartCoroutine(SpawnBlock()); }