public void HandleKeyDown(int keyValue)
 {
     //#if DEBUG
     //            dbugTopwin.dbugVisualRoot.dbug_PushLayoutTraceMessage("======");
     //            dbugTopwin.dbugVisualRoot.dbug_PushLayoutTraceMessage("KEYDOWN " + (LayoutFarm.UI.UIKeys)e.KeyCode);
     //            dbugTopwin.dbugVisualRoot.dbug_PushLayoutTraceMessage("======");
     //#endif
     _canvasViewport.FullMode = false;
     _topWinEventRoot.RootKeyDown(keyValue);
     PrepareRenderAndFlushAccumGraphics();
 }
Esempio n. 2
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        //#if DEBUG
        //        static int dbug_keydown_count = 0;
        //#endif
        public void HandleKeyDown(System.Windows.Forms.KeyEventArgs e)
        {
#if DEBUG
            //Console.WriteLine("keydown" + (dbug_keydown_count++));
            dbugTopwin.dbugVisualRoot.dbug_PushLayoutTraceMessage("======");
            dbugTopwin.dbugVisualRoot.dbug_PushLayoutTraceMessage("KEYDOWN " + (LayoutFarm.UI.UIKeys)e.KeyCode);
            dbugTopwin.dbugVisualRoot.dbug_PushLayoutTraceMessage("======");
#endif
            _canvasViewport.FullMode = false;
            _topWinEventRoot.RootKeyDown(e.KeyValue);
            PrepareRenderAndFlushAccumGraphics();
        }
Esempio n. 3
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        //------------------------------------------------------
        public void HandleKeyDown(UIKeyEventArgs keyEventArgs)
        {
#if DEBUG
            //System.Diagnostics.Debug.WriteLine("keydown" + (dbug_keydown_count++));
            dbugTopwin.dbugVisualRoot?.dbug_PushLayoutTraceMessage("======");
            dbugTopwin.dbugVisualRoot?.dbug_PushLayoutTraceMessage("KEYDOWN " + (LayoutFarm.UI.UIKeys)keyEventArgs.KeyCode);
            dbugTopwin.dbugVisualRoot?.dbug_PushLayoutTraceMessage("======");
#endif
            _canvasViewport.FullMode = false;
            _topWinEventRoot.RootKeyDown(keyEventArgs);
            keyEventArgs.ResetAll();
            PrepareRenderAndFlushAccumGraphics();
        }
        //------------------------------------------------------
        public void HandleKeyDown(System.Windows.Forms.KeyEventArgs e)
        {
#if DEBUG
            //System.Diagnostics.Debug.WriteLine("keydown" + (dbug_keydown_count++));
            dbugTopwin.dbugVisualRoot.dbug_PushLayoutTraceMessage("======");
            dbugTopwin.dbugVisualRoot.dbug_PushLayoutTraceMessage("KEYDOWN " + (LayoutFarm.UI.UIKeys)e.KeyCode);
            dbugTopwin.dbugVisualRoot.dbug_PushLayoutTraceMessage("======");
#endif
            _canvasViewport.FullMode = false;
            UIKeyEventArgs keyEventArgs = GetTranslatedUIKeyEventArg(e);
            _topWinEventRoot.RootKeyDown(keyEventArgs);
            ReleaseUIKeyEventArgs(keyEventArgs);

            PrepareRenderAndFlushAccumGraphics();
        }