Esempio n. 1
0
		/// <summary>
		/// 连续弹出多个状态
		/// </summary>
		public void PopStates(int count)
		{
			if (count > _states.Count) count = _states.Count;
			if (count <= 0) return;

			if (_currentState != null)
			{
				_currentState.OnExit();
			}

			IStackState state;
			while(count > 0)
			{
				state = _states.Pop();

				if (state != null) state.OnPop();

				count--;
			}

			state = _currentState;
			_currentState = (_states.Count > 0) ? _states.Peek() : null;
			_currentStateTime = 0f;

			if (_currentState != null)
			{
				_currentState.OnEnter();
			}

			OnStateChanged(state, _currentState);
		}
Esempio n. 2
0
		/// <summary>
		/// 将新状态压入栈
		/// </summary>
		public void PushState(IStackState newState)
		{
			if (_currentState != null)
			{
				_currentState.OnExit();
			}

			Kit.Swap(ref _currentState, ref newState);
			_currentStateTime = 0;
			_states.Push(_currentState);

			if (_currentState != null)
			{
				_currentState.OnPush();
                _currentState.OnEnter();
			}

			OnStateChanged(newState, _currentState);
		}
        /// <summary>
        /// Pulls the data sources from the provided stack state, and merges them with each stack slot.
        /// </summary>
        /// <param name="self">The state to modify.</param>
        /// <param name="other">A snapshot of the stack to pull the data sources from.</param>
        /// <returns><c>True</c> if the stack state has changed, <c>false</c> otherwise.</returns>
        /// <exception cref="StackImbalanceException">Occurs when the stack states are of different size.</exception>
        public static bool MergeWith <T>(this IStackState <SymbolicValue <T> > self, IStackState <SymbolicValue <T> > other)
        {
            if (self.Size != other.Size)
            {
                throw new StackImbalanceException();
            }

            var zipped = self
                         .GetAllStackSlots()
                         .Zip(other.GetAllStackSlots(), (a, b) => (a, b))
#if DEBUG
                         .ToArray()
#endif
            ;

            bool changed = false;

            foreach (var(a, b) in zipped)
            {
                changed |= a.MergeWith(b);
            }

            return(changed);
        }
Esempio n. 4
0
 protected override void OnStateChanged(IStackState prevState, IStackState currentState)
 {
     focusTarget = (currentState as CustomStackState).rectTransform;
 }
Esempio n. 5
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 /// <summary>
 /// Creates a new symbolic program state.
 /// </summary>
 /// <param name="programCounter">The value of the current program counter.</param>
 /// <param name="stack">A snapshot of the current state of the stack.</param>
 /// <param name="variables">A snapshot of the state of all variables.</param>
 public SymbolicProgramState(long programCounter, IStackState <SymbolicValue <TInstruction> > stack, IVariableState <SymbolicValue <TInstruction> > variables)
 {
     ProgramCounter = programCounter;
     Stack          = stack ?? throw new ArgumentNullException(nameof(stack));
     Variables      = variables ?? throw new ArgumentNullException(nameof(variables));
 }
Esempio n. 6
0
		/// <summary>
		/// 状态变化后触发的事件
		/// </summary>
		protected virtual void OnStateChanged(IStackState prevState, IStackState currentState)
		{
		}