void Start() { rigBody = GetComponent <Rigidbody2D>(); pAttack = GetComponent <PlayerAttack>(); dreamState = GetComponent <DreamStateManager>(); playerAudio = GetComponent <AudioSource>(); }
void Start() { stateManager = GetComponent <DreamStateManager>(); player = GetComponent <Player>(); rigBody = GetComponent <Rigidbody2D>(); respawnPoints = GameObject.FindGameObjectsWithTag("Respawn"); playerAudio = GetComponent <AudioSource>(); }
void Start() { sRender = GetComponent <SpriteRenderer>(); rigBody = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); pos = transform.position; pAttack = GetComponent <PlayerAttack>(); dState = GetComponent <DreamStateManager>(); }
public void DisconnectFromServer() { if (!Connection.Connected) { return; } _updateTimer.Stop(); SoundEngine.StopAllChannels(); Connection.Close(); Interface = null; SoundEngine = null; ResourceManager = null; StateManager = null; Map = null; ATOMs = null; ScreenObjects = null; IconAppearances = null; MainWindow.Show(); }
public void ConnectToServer(string ip, int port, string username) { if (Connection.Connected) { throw new InvalidOperationException("Already connected to a server!"); } Connection.Connect(ip, port); PacketRequestConnect pRequestConnect = new PacketRequestConnect(username); Connection.SendPacket(pRequestConnect); Interface = new DreamInterface(); SoundEngine = new NAudioSoundEngine(); ResourceManager = new DreamResourceManager(); StateManager = new DreamStateManager(); IconAppearances = new List <IconAppearance>(); ATOMs = new Dictionary <UInt32, ATOM>(); ScreenObjects = new List <ATOM>(); MainWindow.Hide(); _updateTimer.Start(); }
private void Start() { baseAttackTime = attackTime; sRenderer = GetComponent <SpriteRenderer>(); dreamState = GetComponent <DreamStateManager>(); }