public EncounterCharacterGenerator(ICharacterGenerator characterGenerator, IAlignmentRandomizer alignmentRandomizer, IClassNameRandomizer anyPlayerClassNameRandomizer, ISetLevelRandomizer setLevelRandomizer, RaceRandomizer baseRaceRandomizer, RaceRandomizer metaraceRandomizer, IStatsRandomizer statsRandomizer, ICollectionSelector collectionSelector, ISetMetaraceRandomizer setMetaraceRandomizer, IClassNameRandomizer anyNPCClassNameRandomizer, ISetClassNameRandomizer setClassNameRandomizer, Dice dice) { this.characterGenerator = characterGenerator; this.alignmentRandomizer = alignmentRandomizer; this.anyPlayerClassNameRandomizer = anyPlayerClassNameRandomizer; this.setLevelRandomizer = setLevelRandomizer; this.baseRaceRandomizer = baseRaceRandomizer; this.metaraceRandomizer = metaraceRandomizer; this.statsRandomizer = statsRandomizer; this.collectionSelector = collectionSelector; this.setMetaraceRandomizer = setMetaraceRandomizer; this.anyNPCClassNameRandomizer = anyNPCClassNameRandomizer; this.setClassNameRandomizer = setClassNameRandomizer; this.dice = dice; challengeRatingRegex = new Regex(RegexConstants.ChallengeRatingPattern); setCharacterLevelRegex = new Regex(RegexConstants.SetCharacterLevelPattern); subTypeRegex = new Regex(RegexConstants.DescriptionPattern); }
public void Setup() { mockCollectionsSelector = new Mock<ICollectionsSelector>(); randomizer = new SetMetaraceRandomizer(mockCollectionsSelector.Object); characterClass = new CharacterClass(); alignment = new Alignment(); alignmentMetaraces = new List<string>(); classMetaraces = new List<string>(); alignment.Goodness = "goodness"; alignment.Lawfulness = "lawfulness"; characterClass.Name = "class name"; mockCollectionsSelector.Setup(s => s.SelectFrom(TableNameConstants.Set.Collection.MetaraceGroups, alignment.Goodness)).Returns(alignmentMetaraces); mockCollectionsSelector.Setup(s => s.SelectFrom(TableNameConstants.Set.Collection.MetaraceGroups, characterClass.Name)).Returns(classMetaraces); }