public override void save(ISerializableNode node) { base.save(node); CSerializationID initId = new CSerializationID("inited"); node.setAttr(initId, this.m_bInited); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID activeChildId = new CSerializationID("activeChild"); node.setAttr(activeChildId, this.m_activeChildIndex); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID countId = new CSerializationID("count"); node.setAttr(countId, this.m_n); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID setId = new CSerializationID("set"); node.setAttr(setId, this.m_set); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID triggeredId = new CSerializationID("triggered"); node.setAttr(triggeredId, this.m_bTriggered); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID startId = new CSerializationID("start"); node.setAttr(startId, this.m_start); CSerializationID framesId = new CSerializationID("frames"); node.setAttr(framesId, this.m_frames); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID startId = new CSerializationID("start"); node.setAttr(startId, this.m_start); CSerializationID timeId = new CSerializationID("time"); node.setAttr(timeId, this.m_time); }
public virtual void save(ISerializableNode node) { //CSerializationID classId = new CSerializationID("class"); //node.setAttr(classId, this.GetClassNameString()); //CSerializationID idId = new CSerializationID("id"); //node.setAttr(idId, this.GetId()); //CSerializationID statusId = new CSerializationID("status"); //node.setAttr(statusId, this.m_status); }
public virtual void load(ISerializableNode node) { }
public override void save(ISerializableNode node) { base.save(node); if (this.m_root != null) { //CSerializationID nodeId = new CSerializationID("root"); //ISerializableNode chidlNode = node.newChild(nodeId); //this.m_root.save(chidlNode); } }
public override void save(ISerializableNode node) { base.save(node); //BehaviorTasks_t.size_type count = this.m_children.Count; //for (BehaviorTasks_t.size_type i = 0; i < count; ++i) //{ // BehaviorTask childTask = this.m_children[i]; // CSerializationID nodeId = new CSerializationID("node"); // ISerializableNode chidlNode = node.newChild(nodeId); // childTask.save(chidlNode); //} }
void Load(ISerializableNode node) { }
public void Load(ISerializableNode node) { //base.Load(node); }
void Save(ISerializableNode node) { CSerializationID variablesId = new CSerializationID("vars"); ISerializableNode varsNode = node.newChild(variablesId); foreach (IVariable pVar in this.m_variables.Values) { pVar.Save(varsNode); } }
public void Save(ISerializableNode node) { //base.Save(node); CSerializationID variableId = new CSerializationID("var"); ISerializableNode varNode = node.newChild(variableId); CSerializationID nameId = new CSerializationID("name"); varNode.setAttr(nameId, this.m_name); CSerializationID valueId = new CSerializationID("value"); varNode.setAttr(valueId, this.m_value); }
public override void load(ISerializableNode node) { base.load(node); }
public void Load(ISerializableNode node) { this.load(node); }
public virtual void Save(Agent parent, ISerializableNode node) { }
public override void save(ISerializableNode node) { base.save(node); }
public void Save(ISerializableNode node) { //CSerializationID btId = new CSerializationID("BehaviorTree"); //ISerializableNode btNodeRoot = node.newChild(btId); //Debug.Check(this.GetNode() is BehaviorTree); //BehaviorTree bt = (BehaviorTree)this.GetNode(); //CSerializationID sourceId = new CSerializationID("source"); //btNodeRoot.setAttr(sourceId, bt.GetName()); //CSerializationID nodeId = new CSerializationID("node"); //ISerializableNode btNode = btNodeRoot.newChild(nodeId); //this.save(btNode); }
private void Save(ISerializableNode node) { CSerializationID variablesId = new CSerializationID("vars"); ISerializableNode varsNode = node.newChild(variablesId); var e = this.m_variables.Values.GetEnumerator(); while (e.MoveNext()) { e.Current.Save(varsNode); } }