Esempio n. 1
0
        public UniTask Initialize()
        {
            _gameSignals             = DIResolver.GetObject <GameSignals>();
            _scoreSystem             = DIResolver.GetObject <ScoreSystem>();
            _asteroidScoreDataSource = DIResolver.GetObject <AsteroidScoreDataSourceScriptableObject>();

            _gameSignals.GameStartSignal.Listen(HandleGameStart, GameStartPrioritySignal.PRIORITY_SETUP_ADD_SCORE_SYSTEM).AddTo(disposables);
            _gameSignals.GameOverSignal.Listen(HandleGameOver).AddTo(disposables);
            _gameSignals.AsteroidDespawnedSignal.Listen(HandleAsteroidDespawned).AddTo(disposables);

            return(UniTask.CompletedTask);
        }