private void OnEvent_Move(EventCls_Player_Move obj) { if (obj.recvObj != this.selfEntity.selfObj) { return; } selfEntity.MoveByPath(obj.path, MoveEndCallBack); }
private void OnEvent_Move(EventCls_Player_Move obj) { if (obj.recvObj != this.selfEntity.selfObj) { return; } fsmMachine.SwitchState(EFSMState.Move, obj.path); }