//场景物理更新 public void stateFixedUpdate() { if (Application.isLoadingLevel) { return; } if (m_state != null && m_bRunBegin == false) { m_state.stateBegin(); //执行状态(场景)初始化 m_bRunBegin = true; Debug.Log("StateBeginToRun " + m_bRunBegin.ToString()); } m_state.stateFixedUpdate(); }