Esempio n. 1
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        /// <summary>
        /// Pauses a scene.
        /// A paused scene is continued to be rendered but is not updated.
        /// </summary>
        /// <param name="id">The ID of the scene.</param>
        public void PauseScene(int id)
        {
            // Check if the scene exists.
            if (scenes.ContainsKey(id))
            {
                // Get scene as scene state.
                ISceneState state = (ISceneState)scenes[id];

                // If scene is already paused or stopped, don't attempt to pause; return.
                if (state.State == SceneState.Paused || state.State == SceneState.Stopped)
                {
                    return;
                }

                // Pause scene.
                IReadOnlyList <IEntity> entities = state.Pause();

                // Remove entities from collision, input and update systems.
                foreach (IEntity entity in entities)
                {
                    collisionSystem.RemoveEntity(entity.Id);
                    inputSystem.RemoveEntity(entity.Id);
                    updateSystem.RemoveEntity(entity.Id);
                }
            }
        }