Esempio n. 1
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 public PlayerStatusHandler(
     IMudProvider mudProvider,
     IPlayerDomainService playerDomainService,
     ILogger <PlayerStatusHandler> logger,
     IRecurringQueue recurringQueue,
     IMudOnlineProvider mudOnlineProvider,
     IRoomItemDropDomainService roomItemDropDomainService,
     IItemDropDomainService itemDropDomainService,
     IItemDropRateDomainService itemDropRateDomainService,
     IWareDomainService wareDomainService,
     IPlayerWareDomainService playerWareDomainService,
     IMediatorHandler bus)
 {
     _mudProvider         = mudProvider;
     _playerDomainService = playerDomainService;
     _logger                    = logger;
     _recurringQueue            = recurringQueue;
     _bus                       = bus;
     _mudOnlineProvider         = mudOnlineProvider;
     _roomItemDropDomainService = roomItemDropDomainService;
     _itemDropDomainService     = itemDropDomainService;
     _itemDropRateDomainService = itemDropRateDomainService;
     _wareDomainService         = wareDomainService;
     _playerWareDomainService   = playerWareDomainService;
 }
Esempio n. 2
0
 public NpcStatusHandler(
     IMudProvider mudProvider,
     IPlayerDomainService playerDomainService,
     ILogger <NpcStatusHandler> logger,
     IRecurringQueue recurringQueue,
     IMudOnlineProvider mudOnlineProvider,
     IRoomItemDropDomainService roomItemDropDomainService,
     IItemDropDomainService itemDropDomainService,
     IItemDropRateDomainService itemDropRateDomainService,
     IWareDomainService wareDomainService,
     IPlayerWareDomainService playerWareDomainService,
     ISkillDomainService skillDomainService,
     IPlayerSkillDomainService playerSkillDomainService,
     INpcDomainService npcDomainService,
     IRedisDb redisDb,
     IMediatorHandler bus)
 {
     _mudProvider         = mudProvider;
     _playerDomainService = playerDomainService;
     _logger                    = logger;
     _recurringQueue            = recurringQueue;
     _bus                       = bus;
     _mudOnlineProvider         = mudOnlineProvider;
     _roomItemDropDomainService = roomItemDropDomainService;
     _itemDropDomainService     = itemDropDomainService;
     _itemDropRateDomainService = itemDropRateDomainService;
     _wareDomainService         = wareDomainService;
     _playerWareDomainService   = playerWareDomainService;
     _skillDomainService        = skillDomainService;
     _playerSkillDomainService  = playerSkillDomainService;
     _npcDomainService          = npcDomainService;
     _redisDb                   = redisDb;
 }