Esempio n. 1
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 public PhaseStats(string phaseName, long startTime, long endTime, IEnumerable <TargetSquadDamageData> targetDamageData, SquadDamageData totalDamageData)
 {
     TargetDamageData = targetDamageData;
     TotalDamageData  = totalDamageData;
     StartTime        = startTime;
     EndTime          = endTime;
     PhaseName        = phaseName;
 }
Esempio n. 2
0
        public LogStatistics(DateTimeOffset fightStart, Player logAuthor, IEnumerable <PlayerData> playerData,
                             IEnumerable <PhaseStats> phaseStats, SquadDamageData fullFightSquadDamageData,
                             IEnumerable <TargetSquadDamageData> fullFightTargetDamageData, BuffData buffData,
                             EncounterResult encounterResult, string encounterName, string logVersion,
                             IReadOnlyDictionary <string, int> eventCounts, IEnumerable <Agent> agents, IEnumerable <Skill> skills)
        {
            EncounterName            = encounterName;
            LogVersion               = logVersion;
            EncounterResult          = encounterResult;
            EventCounts              = eventCounts;
            FightStart               = fightStart;
            LogAuthor                = logAuthor;
            PlayerData               = playerData.ToArray();
            FullFightSquadDamageData = fullFightSquadDamageData;
            BuffData = buffData;
            FullFightBossDamageData = fullFightTargetDamageData.ToArray();

            PhaseStats  = phaseStats as PhaseStats[] ?? phaseStats.ToArray();
            FightTimeMs = PhaseStats.Sum(x => x.PhaseDuration);
            Agents      = agents as Agent[] ?? agents.ToArray();
            Skills      = skills as Skill[] ?? skills.ToArray();
        }