Esempio n. 1
0
        public override void SetRewardAmount(IRewardAmount rewardAmount)
        {
            var onegaiRewardAmount = rewardAmount as OnegaiRewardAmount;

            Debug.Assert(onegaiRewardAmount != null, "onegaiRewardAmountがnullです");
            this.playerOnegaiModel = this.playerOegaiRepository.GetById(onegaiRewardAmount.OnegaiId);
            this.rewardOnegaiView.UpdateView(this.playerOnegaiModel.OnegaiModel.Title);
        }
Esempio n. 2
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        public override void SetRewardAmount(IRewardAmount rewardAmount)
        {
            var monoRewardAmount = rewardAmount as MonoRewardAmount;

            Debug.Assert(monoRewardAmount != null, "MonoRewardAmountがnullです");
            this.monoInfoModel = this.monoInfoRepository.Get(monoRewardAmount.MonoInfoId);
            this.rewardMonoInfoView.UpdateView(this.monoInfoModel.Name);
        }
Esempio n. 3
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 private RewardWindowPresenterBase GetRewardWindowPresenterBase(IRewardAmount rewardAmount)
 {
     if (rewardAmount.RewardType == RewardType.Onegai)
     {
         return(GameManager.Instance.GameUIManager.RewardOnegaiPresenter);
     }
     if (rewardAmount.RewardType == RewardType.Mono)
     {
         return(GameManager.Instance.GameUIManager.RewardMonoInfoPresenter);
     }
     return(GameManager.Instance.GameUIManager.RewardPresenter);
 }
Esempio n. 4
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 public override void onPrepareClose()
 {
     Debug.Assert(rewardAmount != null, "報酬がありません");
     this.rewardAmount = null;
 }
Esempio n. 5
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 public override void SetRewardAmount(IRewardAmount rewardAmount)
 {
     Debug.Assert(rewardAmount != null, "報酬がありません");
     this.rewardAmount = rewardAmount;
 }
Esempio n. 6
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 private void Awake()
 {
     this.rewardAmount = RewardGenerator.InValidReward;
 }
 public abstract void SetRewardAmount(IRewardAmount rewardAmount);