private void LoadSplashResources()
        {
            var logoTexture = _resourceCache.LoadTextureFrom("ss14_logo", _resourceManager.ContentFileRead(@"Textures/Logo/logo.png"));

            _resourceCache.LoadSpriteFromTexture("ss14_logo", logoTexture);

            var backgroundTexture = _resourceCache.LoadTextureFrom("ss14_logo_background", _resourceManager.ContentFileRead(@"Textures/Logo/background.png"));

            _resourceCache.LoadSpriteFromTexture("ss14_logo_background", backgroundTexture);

            var nanotrasenTexture = _resourceCache.LoadTextureFrom("ss14_logo_nt", _resourceManager.ContentFileRead(@"Textures/Logo/nanotrasen.png"));

            _resourceCache.LoadSpriteFromTexture("ss14_logo_nt", nanotrasenTexture);
        }