private void LoadSplashResources() { var logoTexture = _resourceCache.LoadTextureFrom("ss14_logo", _resourceManager.ContentFileRead(@"Textures/Logo/logo.png")); _resourceCache.LoadSpriteFromTexture("ss14_logo", logoTexture); var backgroundTexture = _resourceCache.LoadTextureFrom("ss14_logo_background", _resourceManager.ContentFileRead(@"Textures/Logo/background.png")); _resourceCache.LoadSpriteFromTexture("ss14_logo_background", backgroundTexture); var nanotrasenTexture = _resourceCache.LoadTextureFrom("ss14_logo_nt", _resourceManager.ContentFileRead(@"Textures/Logo/nanotrasen.png")); _resourceCache.LoadSpriteFromTexture("ss14_logo_nt", nanotrasenTexture); }