protected void BeginTest(string mapName, int playersCount) { m_abilities = new Dictionary <int, VoxelAbilities[]>(); m_players = new Guid[playersCount]; for (int i = 0; i < m_players.Length; ++i) { m_players[i] = Guid.NewGuid(); m_abilities.Add(i, CreateTemporaryAbilies()); } string dataPath = Application.streamingAssetsPath + "/Maps/"; string filePath = dataPath + mapName; m_replay = MatchFactory.CreateReplayRecorder(); Dictionary <int, VoxelAbilities>[] allAbilities = new Dictionary <int, VoxelAbilities> [m_players.Length]; for (int i = 0; i < m_players.Length; ++i) { allAbilities[i] = m_abilities[i].ToDictionary(a => a.Type); } MapData mapData = m_protobufSerializer.Deserialize <MapData>(File.ReadAllBytes(filePath)); m_map = m_protobufSerializer.Deserialize <MapRoot>(mapData.Bytes); m_engine = MatchFactory.CreateMatchEngine(m_map, playersCount); for (int i = 0; i < m_players.Length; ++i) { m_engine.RegisterPlayer(m_players[i], i, allAbilities); } m_engine.CompletePlayerRegistration(); }
private void InitEngine(Guid clientId, ServerEventHandler callback) { if (m_engine != null) { MatchFactory.DestroyMatchEngine(m_engine); } m_engine = null; DownloadMapData(m_room.MapInfo.Id, (error, mapData) => { if (HasError(error)) { if (callback != null) { callback(error); } } else { m_job.Submit(() => { ProtobufSerializer serializer = null; MapRoot mapRoot = null; try { var pool = Dependencies.Serializer; if (pool != null) { serializer = pool.Acquire(); mapRoot = serializer.Deserialize <MapRoot>(mapData.Bytes); } } finally { if (serializer != null) { var pool = Dependencies.Serializer; if (pool != null) { pool.Release(serializer); } } } return(mapRoot); }, result => { MapRoot mapRoot = (MapRoot)result; IMatchEngine engine = MatchFactory.CreateMatchEngine(mapRoot, m_room.Players.Count); Dictionary <int, VoxelAbilities>[] allAbilities = new Dictionary <int, VoxelAbilities> [m_room.Players.Count]; for (int i = 0; i < m_room.Players.Count; ++i) { allAbilities[i] = m_abilities[m_room.Players[i]].ToDictionary(a => a.Type); } if (m_replay == null) { m_replay = MatchFactory.CreateReplayRecorder(); } //Zero is neutral for (int i = 0; i < m_room.Players.Count; ++i) { Guid playerGuid = m_room.Players[i]; engine.RegisterPlayer(m_room.Players[i], i, allAbilities); } engine.CompletePlayerRegistration(); m_prevTickTime = Time.realtimeSinceStartup; m_engine = engine; if (callback != null) { callback(error); } m_pingTimer.Ping(clientId); if (Ping != null) { Ping(new Error(StatusCode.OK), new RTTInfo()); } }); } }); }
public MatchServerImpl(ITimeService timeService, string persistentDataPath, Guid creatorClientId, Room room, Guid[] clientIds, Player[] players, ReplayData replay) { m_serializer = new ProtobufSerializer(); m_time = timeService; m_persistentDataPath = persistentDataPath; m_room = room; m_room.CreatorClientId = creatorClientId; m_registeredClients = new HashSet <Guid>(); m_readyToPlayClients = new HashSet <Guid>(); m_readyToBeUnregisteredClients = new List <DisconnectedClient>(); m_clientIdToPlayers = new Dictionary <Guid, Dictionary <Guid, Player> >(); m_playerToClientId = new Dictionary <Guid, Guid>(); m_clientIds = clientIds.ToList(); for (int i = 0; i < m_clientIds.Count; ++i) { Guid clientId = m_clientIds[i]; if (clientId != Guid.Empty) { Dictionary <Guid, Player> idToPlayer; if (!m_clientIdToPlayers.TryGetValue(clientId, out idToPlayer)) { idToPlayer = new Dictionary <Guid, Player>(); m_clientIdToPlayers.Add(clientId, idToPlayer); } Player player = players[i]; idToPlayer.Add(player.Id, player); m_playerToClientId.Add(player.Id, clientId); } } m_players = players.ToDictionary(p => p.Id); //Adding neutral player to room m_neutralPlayer = new Player(); m_neutralPlayer.BotType = BotType.Neutral; m_neutralPlayer.Name = "Neutral"; m_neutralPlayer.Id = Guid.NewGuid(); //Dictionary<Guid, Player> idToPlayer = new Dictionary<Guid, Player>(); //idToPlayer.Add(m_neutralPlayer.Id, m_neutralPlayer); m_players.Add(m_neutralPlayer.Id, m_neutralPlayer); if (!m_room.Players.Contains(m_neutralPlayer.Id)) { m_room.Players.Insert(0, m_neutralPlayer.Id); m_clientIds.Insert(0, Guid.Empty); } m_abilities = new Dictionary <Guid, VoxelAbilities[]>(); m_taskTemplates = new Dictionary <Guid, SerializedTask[]>(); m_taskTemplatesInfo = new Dictionary <Guid, SerializedNamedTaskLaunchInfo[]>(); for (int i = 0; i < m_room.Players.Count; ++i) { m_abilities.Add(m_room.Players[i], CreateDefaultAbilities()); m_taskTemplates.Add(m_room.Players[i], CreateDefaultTaskTemplates()); m_taskTemplatesInfo.Add(m_room.Players[i], CreateDefaultTaskTemplateInfo()); } m_pingTimer = new PingTimer(m_clientIdToPlayers.Keys.ToArray(), 3); if (replay != null) { m_replay = MatchFactory.CreateReplayPlayer(); m_replay.Load(replay); } }
public void Activate() { if (Dependencies.RemoteGameServer != null && Dependencies.RemoteGameServer.IsConnected) { return; } if (m_gState == null) { m_gState = Dependencies.State; } if (m_job == null) { m_job = Dependencies.Job; } //m_persistentDataPath = Application.persistentDataPath; m_persistentDataPath = Application.streamingAssetsPath; m_loggedInPlayers = m_gState.GetValue <HashSet <Guid> >("LocalGameServer.m_loggedInPlayers"); if (m_loggedInPlayers == null) { m_loggedInPlayers = new HashSet <Guid>(); } m_room = m_gState.GetValue <Room>("LocalGameServer.m_room"); if (m_room == null) { m_room = new Room(); m_room.Players = new List <Guid>(); m_room.MapInfo = new MapInfo { Name = "Default", MaxPlayers = GameConstants.MaxPlayers, SupportedModes = GameMode.All }; } m_players = m_gState.GetValue <Dictionary <Guid, Player> >("LocalGameServer.m_players"); if (m_players == null) { m_players = new Dictionary <Guid, Player>(); } if (!m_players.ContainsKey(m_neutralPlayer.Id)) { m_players.Add(m_neutralPlayer.Id, m_neutralPlayer); } if (!m_room.Players.Contains(m_neutralPlayer.Id)) { m_room.Players.Insert(0, m_neutralPlayer.Id); } m_abilities = new Dictionary <Guid, VoxelAbilities[]>(); m_tasks = new Dictionary <Guid, SerializedTask[]>(); m_serializedTaskTemplates = new Dictionary <Guid, SerializedNamedTaskLaunchInfo[]>(); for (int i = 0; i < m_room.Players.Count; ++i) { m_abilities.Add(m_room.Players[i], CreateDefaultAbilities()); m_tasks.Add(m_room.Players[i], CreateDefaultTaskTemplates()); m_serializedTaskTemplates.Add(m_room.Players[i], CreateDefaultTaskTemplateData()); } Guid[] clientIds = new[] { Guid.Empty }; m_pingTimer = new PingTimer(clientIds, 3); ReplayData replay = m_gState.GetValue <ReplayData>("LocalGameServer.m_replay"); if (replay != null) { m_replay = MatchFactory.CreateReplayPlayer(); m_replay.Load(replay); } Connect(); }
private void InitEngine(ServerEventHandler callback) { m_initializationStarted = true; DownloadMapData((Error error, MapData mapData) => { m_initializationStarted = false; if (HasError(error)) { if (callback != null) { callback(error); } } else { MapRoot mapRoot = m_serializer.Deserialize <MapRoot>(mapData.Bytes); IMatchEngine engine = MatchFactory.CreateMatchEngine(mapRoot, m_room.Players.Count); Dictionary <int, VoxelAbilities>[] allAbilities = new Dictionary <int, VoxelAbilities> [m_room.Players.Count]; for (int i = 0; i < m_room.Players.Count; ++i) { allAbilities[i] = m_abilities[m_room.Players[i]].ToDictionary(a => a.Type); } if (m_replay == null) { m_replay = MatchFactory.CreateReplayRecorder(); } //Zero is neutral for (int i = 0; i < m_room.Players.Count; ++i) { Guid playerGuid = m_room.Players[i]; engine.RegisterPlayer(m_room.Players[i], i, allAbilities); } engine.CompletePlayerRegistration(); if (m_engine != null) { m_engine.OnSubmitted -= OnEngineCommandSubmitted; } m_engine = engine; m_engine.OnSubmitted += OnEngineCommandSubmitted; if (callback != null) { callback(error); } if (m_room.Mode != GameMode.Replay) { m_pingTimer.PingAll(); if (Ping != null) { m_pingArgs.Arg = new RTTInfo(); m_pingArgs.Except = Guid.Empty; Ping(new Error(StatusCode.OK), m_pingArgs); } } else { OnPingPongCompleted(new Error(StatusCode.OK), m_room.CreatorClientId); } } }); }