protected void BeginTest(string mapName, int playersCount)
        {
            m_abilities = new Dictionary <int, VoxelAbilities[]>();
            m_players   = new Guid[playersCount];
            for (int i = 0; i < m_players.Length; ++i)
            {
                m_players[i] = Guid.NewGuid();
                m_abilities.Add(i, CreateTemporaryAbilies());
            }

            string dataPath = Application.streamingAssetsPath + "/Maps/";
            string filePath = dataPath + mapName;

            m_replay = MatchFactory.CreateReplayRecorder();

            Dictionary <int, VoxelAbilities>[] allAbilities = new Dictionary <int, VoxelAbilities> [m_players.Length];
            for (int i = 0; i < m_players.Length; ++i)
            {
                allAbilities[i] = m_abilities[i].ToDictionary(a => a.Type);
            }

            MapData mapData = m_protobufSerializer.Deserialize <MapData>(File.ReadAllBytes(filePath));

            m_map    = m_protobufSerializer.Deserialize <MapRoot>(mapData.Bytes);
            m_engine = MatchFactory.CreateMatchEngine(m_map, playersCount);
            for (int i = 0; i < m_players.Length; ++i)
            {
                m_engine.RegisterPlayer(m_players[i], i, allAbilities);
            }
            m_engine.CompletePlayerRegistration();
        }
        private void InitEngine(Guid clientId, ServerEventHandler callback)
        {
            if (m_engine != null)
            {
                MatchFactory.DestroyMatchEngine(m_engine);
            }

            m_engine = null;

            DownloadMapData(m_room.MapInfo.Id, (error, mapData) =>
            {
                if (HasError(error))
                {
                    if (callback != null)
                    {
                        callback(error);
                    }
                }
                else
                {
                    m_job.Submit(() =>
                    {
                        ProtobufSerializer serializer = null;
                        MapRoot mapRoot = null;
                        try
                        {
                            var pool = Dependencies.Serializer;
                            if (pool != null)
                            {
                                serializer = pool.Acquire();
                                mapRoot    = serializer.Deserialize <MapRoot>(mapData.Bytes);
                            }
                        }
                        finally
                        {
                            if (serializer != null)
                            {
                                var pool = Dependencies.Serializer;
                                if (pool != null)
                                {
                                    pool.Release(serializer);
                                }
                            }
                        }

                        return(mapRoot);
                    },
                                 result =>
                    {
                        MapRoot mapRoot = (MapRoot)result;

                        IMatchEngine engine = MatchFactory.CreateMatchEngine(mapRoot, m_room.Players.Count);

                        Dictionary <int, VoxelAbilities>[] allAbilities = new Dictionary <int, VoxelAbilities> [m_room.Players.Count];
                        for (int i = 0; i < m_room.Players.Count; ++i)
                        {
                            allAbilities[i] = m_abilities[m_room.Players[i]].ToDictionary(a => a.Type);
                        }

                        if (m_replay == null)
                        {
                            m_replay = MatchFactory.CreateReplayRecorder();
                        }

                        //Zero is neutral
                        for (int i = 0; i < m_room.Players.Count; ++i)
                        {
                            Guid playerGuid = m_room.Players[i];
                            engine.RegisterPlayer(m_room.Players[i], i, allAbilities);
                        }
                        engine.CompletePlayerRegistration();

                        m_prevTickTime = Time.realtimeSinceStartup;
                        m_engine       = engine;

                        if (callback != null)
                        {
                            callback(error);
                        }

                        m_pingTimer.Ping(clientId);

                        if (Ping != null)
                        {
                            Ping(new Error(StatusCode.OK), new RTTInfo());
                        }
                    });
                }
            });
        }
Example #3
0
        public MatchServerImpl(ITimeService timeService, string persistentDataPath, Guid creatorClientId, Room room, Guid[] clientIds, Player[] players, ReplayData replay)
        {
            m_serializer = new ProtobufSerializer();

            m_time = timeService;
            m_persistentDataPath = persistentDataPath;
            m_room = room;
            m_room.CreatorClientId = creatorClientId;

            m_registeredClients            = new HashSet <Guid>();
            m_readyToPlayClients           = new HashSet <Guid>();
            m_readyToBeUnregisteredClients = new List <DisconnectedClient>();
            m_clientIdToPlayers            = new Dictionary <Guid, Dictionary <Guid, Player> >();
            m_playerToClientId             = new Dictionary <Guid, Guid>();
            m_clientIds = clientIds.ToList();
            for (int i = 0; i < m_clientIds.Count; ++i)
            {
                Guid clientId = m_clientIds[i];
                if (clientId != Guid.Empty)
                {
                    Dictionary <Guid, Player> idToPlayer;
                    if (!m_clientIdToPlayers.TryGetValue(clientId, out idToPlayer))
                    {
                        idToPlayer = new Dictionary <Guid, Player>();
                        m_clientIdToPlayers.Add(clientId, idToPlayer);
                    }
                    Player player = players[i];
                    idToPlayer.Add(player.Id, player);
                    m_playerToClientId.Add(player.Id, clientId);
                }
            }

            m_players = players.ToDictionary(p => p.Id);

            //Adding neutral player to room
            m_neutralPlayer         = new Player();
            m_neutralPlayer.BotType = BotType.Neutral;
            m_neutralPlayer.Name    = "Neutral";
            m_neutralPlayer.Id      = Guid.NewGuid();

            //Dictionary<Guid, Player> idToPlayer = new Dictionary<Guid, Player>();
            //idToPlayer.Add(m_neutralPlayer.Id, m_neutralPlayer);
            m_players.Add(m_neutralPlayer.Id, m_neutralPlayer);

            if (!m_room.Players.Contains(m_neutralPlayer.Id))
            {
                m_room.Players.Insert(0, m_neutralPlayer.Id);
                m_clientIds.Insert(0, Guid.Empty);
            }

            m_abilities         = new Dictionary <Guid, VoxelAbilities[]>();
            m_taskTemplates     = new Dictionary <Guid, SerializedTask[]>();
            m_taskTemplatesInfo = new Dictionary <Guid, SerializedNamedTaskLaunchInfo[]>();
            for (int i = 0; i < m_room.Players.Count; ++i)
            {
                m_abilities.Add(m_room.Players[i], CreateDefaultAbilities());
                m_taskTemplates.Add(m_room.Players[i], CreateDefaultTaskTemplates());
                m_taskTemplatesInfo.Add(m_room.Players[i], CreateDefaultTaskTemplateInfo());
            }

            m_pingTimer = new PingTimer(m_clientIdToPlayers.Keys.ToArray(), 3);

            if (replay != null)
            {
                m_replay = MatchFactory.CreateReplayPlayer();
                m_replay.Load(replay);
            }
        }
        public void Activate()
        {
            if (Dependencies.RemoteGameServer != null && Dependencies.RemoteGameServer.IsConnected)
            {
                return;
            }

            if (m_gState == null)
            {
                m_gState = Dependencies.State;
            }
            if (m_job == null)
            {
                m_job = Dependencies.Job;
            }
            //m_persistentDataPath = Application.persistentDataPath;
            m_persistentDataPath = Application.streamingAssetsPath;

            m_loggedInPlayers = m_gState.GetValue <HashSet <Guid> >("LocalGameServer.m_loggedInPlayers");
            if (m_loggedInPlayers == null)
            {
                m_loggedInPlayers = new HashSet <Guid>();
            }

            m_room = m_gState.GetValue <Room>("LocalGameServer.m_room");
            if (m_room == null)
            {
                m_room         = new Room();
                m_room.Players = new List <Guid>();
                m_room.MapInfo = new MapInfo
                {
                    Name           = "Default",
                    MaxPlayers     = GameConstants.MaxPlayers,
                    SupportedModes = GameMode.All
                };
            }

            m_players = m_gState.GetValue <Dictionary <Guid, Player> >("LocalGameServer.m_players");
            if (m_players == null)
            {
                m_players = new Dictionary <Guid, Player>();
            }

            if (!m_players.ContainsKey(m_neutralPlayer.Id))
            {
                m_players.Add(m_neutralPlayer.Id, m_neutralPlayer);
            }

            if (!m_room.Players.Contains(m_neutralPlayer.Id))
            {
                m_room.Players.Insert(0, m_neutralPlayer.Id);
            }

            m_abilities = new Dictionary <Guid, VoxelAbilities[]>();
            m_tasks     = new Dictionary <Guid, SerializedTask[]>();
            m_serializedTaskTemplates = new Dictionary <Guid, SerializedNamedTaskLaunchInfo[]>();
            for (int i = 0; i < m_room.Players.Count; ++i)
            {
                m_abilities.Add(m_room.Players[i], CreateDefaultAbilities());
                m_tasks.Add(m_room.Players[i], CreateDefaultTaskTemplates());
                m_serializedTaskTemplates.Add(m_room.Players[i], CreateDefaultTaskTemplateData());
            }

            Guid[] clientIds = new[] { Guid.Empty };
            m_pingTimer = new PingTimer(clientIds, 3);

            ReplayData replay = m_gState.GetValue <ReplayData>("LocalGameServer.m_replay");

            if (replay != null)
            {
                m_replay = MatchFactory.CreateReplayPlayer();
                m_replay.Load(replay);
            }
            Connect();
        }
Example #5
0
        private void InitEngine(ServerEventHandler callback)
        {
            m_initializationStarted = true;
            DownloadMapData((Error error, MapData mapData) =>
            {
                m_initializationStarted = false;
                if (HasError(error))
                {
                    if (callback != null)
                    {
                        callback(error);
                    }
                }
                else
                {
                    MapRoot mapRoot     = m_serializer.Deserialize <MapRoot>(mapData.Bytes);
                    IMatchEngine engine = MatchFactory.CreateMatchEngine(mapRoot, m_room.Players.Count);

                    Dictionary <int, VoxelAbilities>[] allAbilities = new Dictionary <int, VoxelAbilities> [m_room.Players.Count];
                    for (int i = 0; i < m_room.Players.Count; ++i)
                    {
                        allAbilities[i] = m_abilities[m_room.Players[i]].ToDictionary(a => a.Type);
                    }

                    if (m_replay == null)
                    {
                        m_replay = MatchFactory.CreateReplayRecorder();
                    }

                    //Zero is neutral
                    for (int i = 0; i < m_room.Players.Count; ++i)
                    {
                        Guid playerGuid = m_room.Players[i];
                        engine.RegisterPlayer(m_room.Players[i], i, allAbilities);
                    }
                    engine.CompletePlayerRegistration();

                    if (m_engine != null)
                    {
                        m_engine.OnSubmitted -= OnEngineCommandSubmitted;
                    }

                    m_engine              = engine;
                    m_engine.OnSubmitted += OnEngineCommandSubmitted;

                    if (callback != null)
                    {
                        callback(error);
                    }

                    if (m_room.Mode != GameMode.Replay)
                    {
                        m_pingTimer.PingAll();

                        if (Ping != null)
                        {
                            m_pingArgs.Arg    = new RTTInfo();
                            m_pingArgs.Except = Guid.Empty;
                            Ping(new Error(StatusCode.OK), m_pingArgs);
                        }
                    }
                    else
                    {
                        OnPingPongCompleted(new Error(StatusCode.OK), m_room.CreatorClientId);
                    }
                }
            });
        }